2005 Tournament Schedule


Date Tournament Format Cost Coordinator
Thu, May 19
12:00 Tee-times
Kickoff Classic
Worthington Manor GC
Urbana, MD
Strokeplay
Team Bestball
$50 members
$55 non-members
Walking not available
Mike Varney
Fri, Jun 17
12:00 Shotgun
Frank Brown Memorial
South Hills GC
Hanover, PA
Strokeplay
Shotgun
$35 members
$40 non-members
Walking not available
Shaun Francomacaro
Tue, Jul 19
10:00 Tee-times
Mash and Splash
Blue Mash GC
Laytonsville, MD
Scramble $50 members
$55 non-members
Walking not available
Ron Griesmar
Doug Shaffer
Thu, Aug 18
10:00 Tee-times
National Pleasure
Maryland National GC
Middletown, MD
Strokeplay
Team Bestball
$50 members
$60 non-members
Walking not available
Mark Mathews
Doug Shaffer
Fri, Sep 23
12:00 Shotgun
Banquet Banger
Wakefield Valley GC
Westminster, MD
Strokeplay
Shotgun
$45 members
$50 non-members
Walking not available
Laura Curry
Thu, Oct 27
10:00 Tee-times
Waverly Challenge
Waverly Woods GC
Marriottsville, MD
Scramble $50 members
$55 non-members
Walking not available
Rusty Ober

  *   Online signup begin and end dates vary for each tournament. Please read the signup dates carefully.

  Note:   For Non-League Member Players: In order to qualify for Individual Net prizes, you must have either an APL Golf League handicap index (established from a previous APL tournament or membership) OR a valid USGA handicap index. Until you meet this criteria, you will be considered a 'scratch' (0 handicap) golfer for net prizes.



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Format Description
Shotgun Start All groups will tee off at the same time on different holes.
Individual Strokeplay Each person plays his/her own ball until holed and records that score.
Individual Blindhole After play is completed, 9 hole numbers will be drawn from a hat, and scores from these holes will be used to determine the winners.
Team Bestball Each person plays his/her own ball until holed. The 'bestball' score for a given hole is the lowest net score among the group.
High-Low Team score for each hole is the sum of the lowest and highest net scores.
Cha Cha Cha Take the best net score of the foursome on the first hole, the two best net scores on the second hole, the three best net scores on the third hole. Repeat the sequence until the end of the round.
Scramble All players hit tee shots. The group decides which is best, and everyone hits the next shot from that spot. This continues until the ball is holed.
Generally, a minimum number of tee shots must be used for each player.
Ryder Cup Two person teams compete in three 9-hole competitions. Nine holes of alternate shot, 9-holes of scramble, and 9-holes of better ball.
Lone Ranger Four person teams compete. On each hole, one person is the Lone Ranger (this rotates throughout the foursome). Team scores will be the sum of the Lone Ranger's score and the best of the other three scores.



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